Emergency 5: Equipment & Other Assets


One of my main tasks during development of Emergency 5 was creating objects carried by members of the police, the emergency services, “gangster” individuals as well as ordinary civilians. Since our in-game RTS camera never came closer than 8 meters, detail is obviously adjusted for scale. Texel density was usually close to a character’s 1k/1m.



Apart from working on equipment assets, I worked on a large variety of other objects, a few of which can be seen below:


Ribbon Maker